Units run out of ammo quicker, countered by having them regularly meet back up with vehicles to resupply. mark the 100, 120, and 140 lines so at a glance mid map you can get an idea of location between those markers, do the same for both axes. 123,456), Countered by taking the time initially to write some of the key numbers on the middle of the map, e.g. Removes map coordinates info on the mouse (e.g.Removes map ping when a unit moves, can be countered by regularly asking their position. This mode makes the game feel harder, but that is mostly because it takes away a lot of the systems that make your life easier if you keep on top of things like unit position, map coordinates, and enemy locations you should be able to manage the extra challenge. Helicopters super-fast, highly effective against snipers and many other enemy unit types.Artillery immobile but effective at destroying infantry, cool down between shots and only targets selected map location, need to be coordinated.Armored vehicles fairly fast, strong against enemies (similar to Artillery) can do Medevac, cool down between attacks but doesn’t need coordinating like artillery.Special forces great for scouting, undetectable to enemy units unless engaged, no combat strength or ammo.Infantry, good for general combat and scouting, not the fastest but decent amount of ammo. When an enemy is spotted put an enemy marker on that location, when killed remove it. Press ‘P’ then click to draw, I suggest you use this when moving infantry around to keep better track of them. (handy if your icon gets stuck behind a map marker, just unlock and move the marker) Right-click an icon to rename it, click the padlock at the top left of the icon to lock it, or unlock it in place. Moving a unit over hilly terrain and dense forest will slow them down, having a unit hold a high point puts them in a good defensive position. Pressing … key brings up a sort of meter stick showing distance, keep in mind it doesn’t factor in hills or valleys. In comparison, the cream-colored areas are deforested sections, often road or farmland which your units travel a lot quicker across. On the map, all green sections are considered ‘dense forest’, this further slows your troops and in theory limits their vision. Press ‘i’ to change your mouse tip from coordinates to meters above sea level (press I again to go back to coordinates). Keep this in mind while playing, a unit on a hilltop should be able to see further and is harder to attack while a unit in a valley has limited site lines. The wavy lines around the map show raised or lowered areas, while the circles show hilltops. There are lots of different kinds of the map, the ones used in the game are called ‘Topographic maps’, this means it shows details about terrain and points of interest. The key part of this game is the ability to read maps, if you missed that Geography lesson or if the info has been replaced by something else then hopefully this refresher should help. I know mission 5 gave me way more hassle than it should have. As such I’ve written this up in the hope it helps new players to get over the humps. Radio Commander presents an interesting challenge in looking at war from an almost outside perspective and watching the units on the ground change as the war rages on, namely Bravo.Ī few of the game’s missions or elements confused me when playing through and I couldn’t find many guides or much detail in them. This guide is designed to be fairly comprehensive, however, please note each mission does have a random element, usually an enemy location so this guide cannot give you the exact instructions.
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